﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ShowWindowData  {

	// Reset window
	public bool forceResetWindow = false;
	// force clear the navigation data
	public bool forceClearBackSeqData = false;
	// Object (pass data to target showed window)
	public BaseWindowContextData contextData;
	// Execute the navigation logic
	public bool executeNavLogic = true;
	// Check navigation 
	public bool checkNavigation = false;
	// force ignore add nav data
	public bool ignoreAddNavData = false;
}
